What if I told you Capcom just resurrected a classic and accidentally built the best swordplay ever?Onimusha is back!
Story
Onimusha Way of the Sword is a new story from the old games. Miyamoto Musashi arrives in Kyoto determined to take his next steps in mastering the way of the sword, and proving himself a warrior without equal. Musashi starts life as an insufferably arrogant loudmouth. Consequently, watching his ego morph into genuine selflessness forms a brilliant narrative backbone. Great characters surround him, revealing their layers organically. Furthermore, the villain pops up constantly to torment you, completely outclassing Nobunaga from older entries.
Voice Acting
English audio options unfortunately sound wildly misplaced. Sure, purists always scream to switch to Japanese audio. Admittedly, the Japanese dialogue flows significantly better. However, being English myself, I desperately wanted a natural localised delivery. The actors try hard, yet missing that refined Ghost of Yotei tone feels glaring.
Gameplay
Traversal feels entirely foolproof, relying on generous prompts that practically play themselves. Meanwhile, side missions offer mixed quality, especially those pointless lion dog collection runs. Still, fantastic RPG mechanics let you upgrade weapons, charms, and basic skills seamlessly. Grinding makes your warrior feel undeniably unstoppable.
Combat
Combat delivers absolute perfection through magnificent defense, parries, deflects, and smooth dodging options. Crucially, successful parries do more than grant simple critical hits. They actively make your character feel stronger while fueling Musashi’s escalating arrogance. Moreover, switching between standard swords and flashy oni ornaments creates incredible tactical variety. Enemy variety spans standard foes, tough variants, brutal minibosses, and jaw-dropping main bosses. Every boss features distinct animations and unique attacks that banish repetition entirely.
Review
Completing this masterpiece took six days, including a deliberate two-day pause before the point of no return. Naturally, I simply refused to let the journey end. Roughly forty-five hours vanished without a single dull moment. Capcom cracked the code for franchise revivals brilliantly. Long may it continue.
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